blog
December 22, 2016

Alpine Valley

This piece was inspired by a picture I took in 2013 on the way to Italy

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The scene consists of three basic Elements, the foreground, the valley and the background image. The foreground consists of some lowpoly tree models which i created party from photoscanning and partly by handmodelling.

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Some photoscanned rocks, centipede grass from Andrew Prices grass essentials and some plant models i created myself. As an eyecatcher i created a quick human in makehuman but didnt spend a lot of time on that as it wasnt my focus in this project.

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The valley was created as usual in World Machine. For the textures i used screenshots from google maps and edited them in PixPlant to make them seamless. In Blender i used a mixture from slope, height and ” noise mask to apply them to the model.

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The background was just the picture.